Tiggly – where the digital and real worlds meet

Wow. This is sure to be at the forefront of the next generation of educational apps.

Designers Steve Miller and Phyl Georgiou wondered how a real jigsaw could be made to work with an iPad – the favourite ‘toy’ of Miller’s two-year-old son. In an effort to bridge the physical and virtual worlds, Miller and Georgious created Tiggly Shapes, a way of pairing a classic toy (wooden shape puzzles) to the iPad.

Tiggly Shapes have special sensors that replicate human touch. Each shape has a unique set of touch points that allows customised Tiggly iPad games to tell which shape it is. Best yet, the shapes work without batteries or the need to be recharged (and the soft outer cover and silicone touch points won’t scratch or harm your iPad).

There are three apps under development to go with the Tiggly Shapes, each designed to encourage creative and critical thinking for toddlers aged eighteen months and over – a fun safari game that brings animals to life, a drawing game that uses the shapes like stamps and a matching game.

Tiggly is a Kickstarter project. To support the project (and make sure Tiggly Shapes hit the shelves) head over to the Tiggly Kickstarter page and pledge your support.


Katrina Whelen

Katrina studied planning and design, did the hard yards working in a big office building and then traded it all in for a relaxing (!) life at home with four children. She now fills her time with writing, completing a degree in genetics and taxiing her children around Melbourne to their various sporting commitments (not necessarily in that order).

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